Sly Robot Games makes games that capture the expansiveness and complexities of our world and the possibilities of the future.

What to expect:

  • At Sly Robot, we treat complicated issues with care and nuance rather than absolutism. We create space for challenging themes within a framework of democratized narrative power. We aim to strike a balance of realism and hopefulness.

    Our games represent our ethics, but try not to be didactic. To us, that looks like: being open to multiple solutions, not telling folks there’s one right way to solve or approach problems, and acknowledging that different communities and circumstances have different needs and will reach for different solutions.

  • At Sly Robot, we acknowledge the future is already here, unevenly distributed, and unavoidable. We must face it anyway. In other words, the future exists, and we are going to have to be there.

    We love games that let you make specific characters and tell their specific stories: but we also try to make games that are conscious of the movement between the individual-personal and the societal-communal. Community and community dynamics outside of the individuals who comprise them matter—and are a fun part of play. We make games that consider what it means to be a part of and steward communities: stories are not told in a vacuum.

  • We’re not just game designers: our team comes from a background of other fictive, dramaturgical and broad creative practice. But at Sly Robot, we make games that would not be possible or as powerful as another form of media. We believe it should be rewarding to play within the mechanics, systems, and worlds we create.

  • We strive to make sure people who have been historically excluded from canonized or mainstream stories can tell stories that center their priorities and perspectives. Our games represent the complexity of people and the world from their perspectives.


    We also make sure our games serve multiple modalities of play: there is not one “right” way to engage.