The Prince of Nothing Good

They say starting a story is the hardest part, but the first line knows its role. The beginning doesn’t have to carry everything. She just needs to set up the score.

One beginning might be: Behind every legend is the people who made him.

Another: Beneath every city lies the bodies broken in its building.

But the particulars make the tale. So, our beginning: On the first days of spring in his weariest year, the Prince of Nothing Good rallied his crew for one last job.

We’re in playtesting! If you’re interested in taking part, drop us a line using our contact form or reach out to one of us on social media.

The Prince of Nothing Good is the story of the City of Nottingwood’s best and most tightly-knit heist crew on one last job together. It’s about everything that happened before that job—and, if you play your cards right, it might be about the after, too.

The Prince of Nothing Good is also a tabletop roleplaying game.

If you’re not sure whether you’d like to deal yourself in, the following information might help you decide:

  • The Prince of Nothing Good is best played as a handful of shorter game sessions or one very long one-shot.

  • The Prince of Nothing Good is designed for six people: five players, each playing one of the characters, and a facilitator. It might also be played with the facilitator taking on some of the characters, or with fewer players taking on more than one character.

  • The Prince of Nothing Good uses pre-generated characters who you will customize during game setup. Each member of the crew has a unique mechanic and their own secrets and role to play in the story:

    • Asher Solace, the mastermind of the heist.
      Asher uses playing cards for a modified game of blackjack.

    • Talin Khatri, the muscle, and Asher’s right hand.
      Talin uses five six-sided dice for a game of Ship of Fools.

    • Cal Corrigan, the gadget guy and the heart of the crew.
      Cal uses a bag of pull cubes.

    • Sage North, the fixer, a tea shop proprietor who dabbles in magic.
      Sage uses casting stones.

    • Jazz Danger, the face, and a bit of a wild card.
      Jazz uses an oracle deck.